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August 5, 2013
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Life Virus by AtelierJordan Life Virus by AtelierJordan
It's the final boss from Megaman Battle Network 1! It's the only one in the series I didn't play..

This is inspired from the Polycount contest that's on right now, to make dioramas that look like they're from old games. Meaning, this model is super optimized!

Maybe I'll complete the whole diorama soon. Please excuse my inability to make decent animated .gif images..
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:iconhexidextrous:
Hexidextrous Featured By Owner Dec 15, 2013
Isn't the Life Virus supposed to have 4 hands, (2 on each wrist).
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:iconatelierjordan:
AtelierJordan Featured By Owner Dec 15, 2013  Student Digital Artist
That's Life Virus R that has 4 hands, the last boss of Network Transmission. In the GBA game he only has 2 hands!
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:iconsekiwat:
sekiwat Featured By Owner Sep 29, 2013
I want to know more about this contest. I like old games.
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:iconatelierjordan:
AtelierJordan Featured By Owner Sep 29, 2013  Student Digital Artist
Unfortunately the contest ended quite a while ago! But it was about modelling scenes from games with a very low amount of polygons. You can see all the entries here: www.polycount.com/forum/showth…
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:iconheatphoenix:
HeatPhoenix Featured By Owner Sep 27, 2013
How many tris, by the way?
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:iconatelierjordan:
AtelierJordan Featured By Owner Sep 27, 2013  Student Digital Artist
1252, I was trying for it to be under 1000 for a contest, but that was pretty much the minimum while still keeping the form.
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:iconheatphoenix:
HeatPhoenix Featured By Owner Sep 27, 2013
It's really nice. I'm doing some viruses in low poly too, right now (currently working on Swordy and Billy), any tips? Especially on how to make amazing textures like that. Thanks!
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:iconatelierjordan:
AtelierJordan Featured By Owner Sep 27, 2013  Student Digital Artist
Oh, nice! I always loved the Swordy design. I remember there being a badass version of it in MMBN5 too, "Bladey" or something? As for modelling low poly, there's a few things you can do to make a model look retro:

- Use a self-lit material. No shadows apart from the ones you paint on yourself!
- In whatever modelling program you use, turn off AA and texture filtering. This is what gives the crisp, pixelly texture.
- When texturing, work at a high resolution and scale down.
- Sometimes, adding a very subtle "noise" filter can work wonders.

Hope you make some cool looking stuff!


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:iconheatphoenix:
HeatPhoenix Featured By Owner Sep 27, 2013
Bladia! I'm going to model that one too sometime.

- Check
- I have no idea where to do that in Metasequoia and bothers me lik hell
- Ohh, that's a good idea, I'm doing it the pixel art way since that's really what I'm comfortable in, but I get the same effect
- I'll try that some time! (it didnt work since the resolution of my texture was disgusting low (for the main body))

Here's a preview of what I got so far:

Thanks for the tips!
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:iconatelierjordan:
AtelierJordan Featured By Owner Sep 27, 2013  Student Digital Artist
Wow, I didn't think people still used Metasequoia these days! It's a shame about the texture filtering not being able to be turned off, it's like the best thing. I actually created the texture for the Life Virus at 1024 res, and it didn't look retro at all until I turned texture filtering off and scaled it down to 256 (hand texture was 128)
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